 |
"RTS
Texture Archive" Textures were created as an archive
to be referenced to for the game's
Model assets. Textures Were generally created in three
ways: Repeatable, Repeatable side to side,
and non repeatable. This allowed for a greater resolution
overall on a building's texture, and forced
the overall aesthetic to remain consistent. Another benefit
from this workflow was that it was easy
to go back and tweak colors and adjustments on a few universal
textures, rather than having one
texture per model to deal with. |
 |